Welcome!
I'm Jonas Lundin, a game development student that focus on programming but likes to work on design and UI/UX too.
I'm Jonas Lundin, a game development student that focus on programming but likes to work on design and UI/UX too.
Featured Project
DiscoCubeA puzzle game I made together with four other students at MAU. The goal is to reach the hole with the correct color facing upwards. In this project I did a little bit of everything but my main focus was the UI/UX, programming some of the core mechanics and some graphical designing.
Unity
I have mostly used Unity when developing games so I have most experience with that game engine.
C#
C# is what I know best. Almost all of my projects are written in C# and the majority of the courses I've taken at MAU has been using C#.
C++
I have studied multiple courses in C++.
WPF Project
BlackJack
This is a school project that I made alone and built some extra on top of. It is made with WPF and with a layered architecture. It uses EF with a localDB to save highscores and is built with events to send information to the presentation layer. The game itself is the classical BlackJack game that you can play locally, on the same computer, with other players.
Game Jam
Magnet Magnus
This game was done on Global Game Jam during a weekend in the game engine Unity. The goal of the game is to finish the different levels with the help of a magnet that the player is holding. With a press of a button the player can switch the magnetic pole between positive and negative to jump over obstacles and kill enemies. My main focus during the project was the UI, menus and programming the camera and the saving system.
Fast paced, turn-based, co-op
Office Demons
This is a fast paced, turn-based, chaotic, couch co-op that I created together with five other students from MAU and one music student from Lunds University. The game mechanics are a mix of free movement and turn based, in combat, and the biggest enemies are your friends. We took a lot of inspiration from Magicka and Overcooked. All assets are made by ourselves and my main focus was programming the save/checkpoint system and camera functionality, creating particle effects and improve user experience with graphical effects.
Puzzle Platformer
Flip
A puzzle platformer game that I created together with three other students from MAU in Unity. The core mechanic is to flip the gravity to complete the levels. All assets are made by ourselves and my main focus was leveldesign, 3D-modeling and post process effects.